Game and app developer

Unreal Engine gameplay.iPhone and Mac apps.

I’m Joseph Albert. I lead development on Alina: Last Stand with Lorne Studios, made Roombreakers, a co-op roguelike on Fortnite that Epic featured on stream, and build apps for iPhone, Mac and the web.

Alina holding her staff in a green world lined with wooden barricadesA shimmering portal set in a wooden gateway, leading to the next worldTop-down view of a world, barricades winding around the glowing core

Alina: Last Stand

Base-defence game · Unreal Engine 5.4 · with Lorne Studios

Coming February 2027

Selected work

All work →

Game · In development

Alina: Last Stand

You play Alina, a young mage training under her mentor Cedric. Defend a magical core across worlds with customisable spells, towers and barricades, and tomes and buffs bought with what you earn.

Role
Lead developer and designer
Engine
Unreal Engine 5.4, C++ and Blueprints
Team
Lorne Studios, with creative director Andre Thyr
Release
February 2027, after Steam Next Fest
Read the case study →

Systems I designed and built

  • SpellsA customisable, active spell system where aim and timing matter.
  • WavesFast enemy waves, designed and tuned world by world.
  • DefencesTowers and barricades placed around the core.
  • ProgressionTomes and buffs bought with the resources you earn.

Fortnite island · Live since November 2026

Roombreakers

A co-op roguelike for one to four players. Vote on a door, survive the room, take a boon and fight a boss every sixth room. Built solo in UEFN, then featured on Epic’s UEFN Student Bootcamp showcase stream.

Role
Solo designer and developer
Built with
UEFN, Verse, UMG and Blender
Players
1 to 4, co-op
Island code
9437-8835-2792
Read the case study →

Video

TheMotiZone

A motivational YouTube channel built from story, voiceover, music and edit. Grown from zero since December 2023.

Views
265K
Impressions
1.6M
Click-through
9.5%
See the channel →
TheMotiZone thumbnail: a man with arms raised at sunset under the words Watch this every day

How I can help

Book a call →

Gameplay systems

Abilities, spells, enemy waves, bosses, AI and the moment-to-moment feel of play, built in Unreal Engine 5 and UEFN.

C++ · Blueprints · Gameplay Ability System · Verse

Apps

iPhone, Mac and web apps from first sketch to store listing, including real-time sync between devices and Siri.

iOS · macOS · Web

Video and motion

Editing, motion graphics and thumbnails, the same work behind TheMotiZone.

Premiere Pro · After Effects · Photoshop

Joseph Albert

About

I’m Joseph, also known as JAF.

I study Video Game Development at the University of Prince Edward Island. I have played guitar, piano and drums since I was six and produce my own tracks in Logic Pro, which is where I learned rhythm and feel. I speak English and Arabic natively, and French well.

More about me →

Have a game or an app in mind?

Book a call
jafdev@outlook.com